Alle Publikationen

  • Erweiterte Suche öffnen

Treffer: 141
  • 2019

  • Lacey, Cherie; Caudwell, Catherine (2019) : Cuteness as a ‘Dark Pattern’ in Home Robots: 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI): Daegu, Korea: IEEE, S. 374-381

    DOI: https://doi.org/10.1109/HRI.2019.8673274 

    Abstract: Dark patterns are a recent phenomenon in the field of interaction design, where design patterns and behavioral psychology are deployed in ways that deceive the user. However, the current corpus of dark patterns literature focuses largely on screen-based digital interactions and should be expanded to include home robots. In this paper, we apply the concept of dark patterns to the ‘cute’ aesthetic of home robots and suggest that their design constitutes a dark pattern in HRI by (1) emphasizing short-term gains over long-term decisions; (2) depriving users of some degree of conscious agency at the site of interaction; and (3) creating an affective response in the user for the purpose of collecting emotional data. This exploratory paper expands the current library of dark patterns and their application to new technological interfaces into the domain of home robotics in order to establish the grounds for an ethical design practice in HRI.

  • 2018

  • Arvola, Mattias; Samuelsson, Marcus; Nordvall, Mathias; Ragnemalm, Eva L. (2018): Simulated Provocations. A Hypermedia Radio Theatre for Reflection on Classroom Management. In: Simulation & Gaming 49 (2), S. 98-114. DOI: 10.1177/1046878118765594

    Abstract: Background. Learning to manage a classroom is a difficult but important part of teacher education. Earlier research on simulations for learning classroom management has highlighted the difficulty of supporting reflection. Purpose. This case study explores and evaluates the design of a simulation for student teachers' reflection on classroom management. Design. The design process resulted in the scenario-based SIMPROV simulation, which was made in the form of a hypermedia radio theatre that students go through in pairs or triads. Authoritarian, authoritative, democratic, and compliant leadership styles were built into the choices student teachers made. Evaluation. The simulation was evaluated in two courses where the participants' level of reflection and perceived knowledge improvement was measured using a questionnaire. Forty-three first-year student teachers, 48 third-year student teachers, and 38 of the student teachers' mentors participated in the evaluation. Results. The results indicate that participants engaged in reflection and understanding to a high degree, and only to a low degree in critical reflection or habitual action. Conclusions. The conclusions are that the scenario-based simulation designed as a hypermedia radio theatre supported knowledge improvement, understanding, and reflection and that social interaction during and after simulation sessions was an important feature.

    Keywords: Design
  • Gribovskiy, A.; Halloy, J.; Deneubourg, J. L.; Mondada, F. (2018): Designing a socially integrated mobile robot for ethological research. In: Robotics and Autonomous Systems 103, S. 42-55. DOI: 10.1016/j.robot.2018.02.003

    Abstract: A robot introduced into an animal group, accepted by the animals as conspecifics, and capable of interacting with them is an efficient tool for ethological research, particularly in studies of collective and social behaviour. In this paper, we present the implementation of an autonomous mobile robot developed by the authors to study group behaviour of chicks of the domestic chicken (Gallus gallus domesticus). We discuss the design of the robot and of the experimental framework that we built to run animal-robot experiments. The robot design was experimentally validated, we demonstrated that the robot can be socially integrated into animal groups. The designed system extends the current state of the art in the field of animal-robot interaction in general and the birds study in particular by combining such advantages as (1) the robot being a part of the group, (2) the possibility of mixed multi-robot, multi-animal groups, and (3) close-loop control of robots. It opens new opportunities in the study of behaviour in domestic fowl by using mobile robots; being socially integrated into the animal group, robots can profit from the positive feedback mechanism that plays key roles in animal collective behaviour. They have potential applications in various domains, from pure scientific research to applied areas such as control and ensuring welfare of poultry.

    Keywords: Design
  • Herbert, Claire W. (2018): Like a Good Neighbor, Squatters Are There. Property and Neighborhood Stability in the Context of Urban Decline. In: City & Community 17 (1), S. 236-258. DOI: 10.1111/cico.12275

    Abstract: In declining cities, an abundance of vacant, devalued property, and under-resourced regulatory mechanisms challenge dominant understandings of private ownership of real property as a source of investment and stability for individuals and neighborhoods. Drawing on four years of ethnography and 65 interviews in Detroit, this article finds that, despite the privileged standing of private property in U.S. culture, residents frequently accept or advocate for illegal property use, such as squatting or scrapping. Instead of adhering to the law, residents use a community-embraced norman ethos of careto assess the acceptability of illegal property use, and they do so in order to positively impact the physical and social dynamics of their neighborhoods. The findings of this article highlight the influence of local conditions for how residents perceive property law violations, and call into question the generalizability and applicability of neighborhood improvement strategies that rest on private, legal ownership to induce responsible care.

    Keywords: Design
  • Herrera-Restrepo, Oscar; Medina-Borja, Alexandra (2018): Virtual organizational design laboratory. Agent-based modeling of the co-evolution of social service delivery networks with population dynamics. In: Expert Systems with Applications 98, S. 189-204. DOI: 10.1016/j.eswa.2018.01.018

    Abstract: This paper extends the concept of biological co-evolution to explain the performance and survival of one type of service organizations. It proposes that service delivery network design would benefit from complex adaptive systems (CAS) modeling approaches to recreate organizational phenomena driven by the interaction of the organization with its operating environment. This approach, paired with experimental design methods can serve as a virtual laboratory. We take the case of social service delivery (SSD) organizations that are structured as nonprofit organizations providing humanitarian assistance and relief services. These organizations often serve different geographical regions, thus, racial composition, migration patterns, and wealth of the populations served are factors that vary between locations. SSDs operate through service nodes (i.e., field offices, chapters, branches) in a network configuration. Therefore, the managerial decision of where to locate the field offices is an important one. An agent-based model to recreate agents' interactions as proxies of those exchanges occurring in real SSD settings is used. A series of validation experiments instill confidence that our model can be used as a virtual research laboratory. This paper contributes to the field of organizational design by testing a model able to recreate different policies that combined with different operating conditions impact the network over time and space. In addition, it provides experimental insights on what type of network configuration might provide a higher number of services delivered over time across the service network. The results can inform those defining the service system architecture looking to achieve SSD's goals considering the demographics of the markets served.

  • Kıvanç Öztuğ, Emine; Çiner, Melek (2018): Evaluation of Social Skill Education of 4-6 Age Children Designed with Creative Drama Method. Okulöncesi Dönemi Çocukları İçin Yaratıcı Drama Yöntemi İle Kurgulanan Sosyal Beceri Eğitiminin Değerlendirilmesi. In: Journal of History Culture and Art Research 7 (1). DOI: 10.7596/taksad.v7i1.1296

    Abstract: Compared to a child who plays basic games, it is seen that children who play exploratory games develop further. Social development is a process with wide spectrum which extends from babyhood to old age. Creative drama activities provide opportunities for thinking critically, learning, social interaction skills, social development and social change and allows for the development of skills within group. For this reason, creative drama is believed to be the most important tool to be used in the supporting of social skill development of children in early childhood with its game-like processes, child-centred construct, urging the child to imagine and providing freedom to the child within certain limits, as well as its employment of games as sub-dimension. In the study, single group pre-test / post-test model which is an experimental research pattern was used in order to identify the impact of creative drama education on social skills of students. Prior to the data collection process permission was granted from the parents and Hasan Avcioglu's Social Skills Evaluation Scale for 4-6 Age groups was used for data collection. The study involved in total 22 children from ages 4 and 5 with equal number of children within each group. Within the framework of social skills evaluation scale, 13 creative drama workshops were prepared each of which were 55 minutes long and the opinion of a field expert was sought. When the scores obtained from the research by the students are examined, it is seen that the mean score from the entire scale before training was 3,41 +/- 0,57 whereas the mean score after training increased to 3,68 +/- 0,72. It was found out that the difference between the scores obtained by children covered in the study before and after the training was statistically significant (p<0,05). These findings suggest that the study had significantly positive impact on the creative drama-based social skill education and social skill development of children, especially in terms of peer pressure, self-expression, listening and task-completion skills.

  • Kvarfordt, Connie L.; Herba, Kasha (2018): Religion and Spirituality in Social Work Practice with Children and Adolescents. A Survey of Canadian Practitioners. In: Child and Adolescent Social Work Journal 35 (2), S. 153-167. DOI: 10.1007/s10560-017-0513-5

    Abstract: Empirical evidence about the relevance of religion/spirituality for children and adolescents contrasts with the limited number of studies inquiring about the role of religion/spirituality when working with this population. In response to this lack of knowledge, this study explored the professional attitudes, experiences, and practice behaviors of social workers and social service workers working with youth and determined the predictive factors for using spiritually-derived interventions. A cross-sectional survey design, with proportionate stratified sampling, was used to gather data from 307 Canadian social workers and social service workers working with youth in Ontario (response rate was 40%, with 5.06% margin of error). Respondents reported favorable views toward the role of religion/spirituality in social work practice, in general. They also reported positive attitudes about the relevancy of religion/spirituality for this population and somewhat frequent encounters with religious/spiritual abuse and neglect. They used a wide variety of spiritually-derived interventions; however, over two-thirds (69%) reported their formal education "never" or "rarely" included content on the topic. Barriers to using spiritually-derived interventions included: lack of knowledge/experience, concern about presenting one's own bias, disapproval from caregivers, and lack of agency/supervisor support. Multiple regression analysis revealed two assessment variables, two attitudinal variables, one education/training variable, and one personal religious/spiritual variable predictive of the use of spiritually-derived interventions, accounting for 55% of the variance. Findings suggest a need for emphasizing spiritually-sensitive practice guidelines and for social work education and continuing education to include content about religious/spiritual diversity as well as content about spiritual development that includes spirituality in childhood.

    Keywords: Design
  • Liu, Jiang; Xiong, Yichao; Wang, Yajun; Luo, Tao (2018): Soundscape effects on visiting experience in city park. A case study in Fuzhou, China. In: Urban Forestry & Urban Greening 31, S. 38-47. DOI: 10.1016/j.ufug.2018.01.022

    Abstract: The main objective of this study was to reveal the relationships between sound/soundscape perception and public visiting experience in city parks, based on a questionnaire survey of 146 park users in West Lake park in Fuzhou, China. The results indicated that, the three visiting experience indicators, i.e., soundscape tranquil degree (STD), landscape aesthetic degree (LAD) and visiting satisfaction degree (VSD) were positively related with each other, and LAD (correlation coefficients = 0.728, p < 0.01) was more associated with VSD than STD (correlation coefficients = 0.565, p < 0.01). Perception of certain individual sounds was found in close relationships with the three indicators. Specifically, STD showed the most significant relationships with harmonious degree of individual sounds, where perception of traffic sounds showed the most negative effects, while perception of music related sounds and water sound showed positive effects. LAD was more associated with perceived occurrences of individual sounds, where traffic sounds and music related sounds showed the most significant effects again. Both perceived occurrences and dominant degree of individual sounds showed the most and equal relationships with VSD. Specifically, mechanical sounds showed the most negative effects, and dog barking showed significant negative effects too, while music related sounds could be the only kind of sound positively contributed to VSD. Social/demographical/behavioral factors and visit motivations all showed significant relationships with individual sound perception and visiting experience. Considering the effects of all associated factors, key factors were detected for each of the visiting experience indicators. All the three visiting experience indicators showed negative relationships with certain traffic sounds, while tree rustling sound was the only sound showing positive relationship with STD. Age was the most important social/demographical/behavioral factor showing positive relationships with LAD and VSD. The research results provided theoretical references for management and design of soundscapes to contribute to more satisfied experiences in city parks.

    Keywords: Design
  • Muñoz, Francisco; Hildebrandt, Andrea; Schacht, Annekathrin; Stürmer, Birgit; Bröcker, Felix; Martín-Loeches, Manuel; Sommer, Werner (2018): What makes the hedonic experience of a meal in a top restaurant special and retrievable in the long term? Meal-related, social and personality factors. In: Appetite 125, S. 454-465. DOI: 10.1016/j.appet.2018.02.024

    DOI: http://www.ncbi.nlm.nih.gov/pubmed/29501681 

    Abstract: Knowing what makes a top gastronomy experience unique and retrievable in the long term is of interest for scientific and economic reasons. Recent attempts to isolate predictors of the hedonic evaluation of food have afforded several factors, such as individual and social attributes, or liking/disliking profiles. However, in these studies relevant variables have been examined in isolation without an integrative perspective. Here we investigated 80 guests enjoying a 23-course meal in a top gastronomy restaurant, in groups of four. Our main question concerned the factors driving the overall evaluation of the meal at its conclusion and after three months. To this aim we administered the Big Five Personality Inventory before the meal, dish-by-dish hedonic ratings, and a multi-dimensional Meal Experience Questionnaire (MEQ) at the end of the meal. Hedonic evaluations of the meal were collected immediately after the meal and three months later. Better immediate overall evaluations were predicted by both the number of peaks in dish-by-dish ratings and by positive ratings of the final dish. Both factors and the number of troughs were also critical for the long-term evaluation after three months. The MEQ dimensions overall interest, valence and distraction predicted immediate evaluations, while the long-term evaluations were determined by interest and high scores on the personality traits agreeableness and conscientiousness. High consistency of the hedonic ratings within quartets indicated the relevance of commensality for the meal experience. The present findings highlight the simultaneous relevance of food- and personality-related factors and commensality for a top gastronomy meal experience in the short and long-run. The uncovered relationships are of theoretical interest and for those involved in designing meals for consumers in various settings.

    Keywords: Design
  • Notteboom, Bruno (2018): Residential landscapes—Garden design, urban planning and social formation in Belgium. In: Urban Forestry & Urban Greening 30, S. 220-238. DOI: 10.1016/j.ufug.2017.02.013

    Abstract: This paper aims at providing a historical understanding of the role of gardens and green spaces in urbanization and urban planning, as well as in processes of social formation and social mobility that took place on the background of a changing spatial, socio-economical and political context in Belgium in the period 1889-1940. The research is based on a number of case studies, which represent different stages and themes in the evolution of garden design, urban planning and society: 1) vernacular versus designed gardens and landscapes; 2) the popularization of the garden and the development of a new frame work for urban planning; 3) the garden city versus private arcadia and 4) modern garden design and the rise of the middle class (1930-1940). Through an analysis of designs and discourses of, amongst others, leading landscape architects/urban planners Louis Van der Swaelmen, Jules Buyssens and Jean Canneel-Claes, the paper exposes a number of ambiguities and tensions, for example between the 'vernacular garden' and the 'garden of the establishment' and between the deep-rooted dream of a privately owned house and garden, and attempts to create new social and spatial frameworks that surpass the individual lot. The paper concludes that these tensions can still be traced in the context in which landscape designers and urban planners work today. This historical awareness, however, can help them to set out strategic goals for the contemporary garden as a place of both production and consumption, and as a place where social identity is shaped.

    Keywords: Design
  • Rowe, David; Bennett, Tony (2018): Tastes and practices in three Australian cultural fields. Television, music and sport. In: Media International Australia 167 (1), S. 121-125. DOI: 10.1177/1329878X18767937

    Abstract: This article introduces the Themed Section of Media International Australia, 'Tastes and practices in three Australian cultural fields: television, music and sport', which presents selected findings of the 2014-2015 survey of Australian cultural practices conducted as part of the Australian Research Council project Australian Cultural Fields: National and Transnational Dynamics (DP140101970). It briefly discusses the social organisation of the production of consumption of Australia in the period between the national cultural policies Creative Nation (1994) and Creative Australia (2013). The Introduction then outlines the methodology underlying the Australian Cultural Fields survey that, in building on the approach of French sociologist Pierre Bourdieu, was developed to assess how far entrenched cultural hierarchies and inequalities have been displaced by broadened patterns of access to arts and culture. Of particular concern is the role of traditional and new forms of cultural capital in differentiating patterns of cultural consumption and participation across relations of class, gender and ethnicity, which the distinctive survey design and administration seek to capture in the Australian context. Bringing together the methods of Multiple Correspondence Analysis (MCA) and Cluster Analysis, each article highlights specific aspects of the relations between cultural tastes, practices, and social positions in contemporary Australia via an engagement with contemporary debates in cultural capital theory. The contributions on television (by Tony Bennett, Modesto Gayo, and David Rowe), music (Ben Dibley and Modesto Gayo) and sport (Modesto Gayo and David Rowe) address the dynamics of these Australian cultural fields, while also indicating the significance of their research findings for studies of other nationally-constituted cultural fields, as well as the contested play of cultural capital within nations and in the transnational/global sphere.

    Keywords: Design
  • Shen, Weiming; Luo, Junzhou; Barthès, Jean-Paul; Dong, Fang; Zhang, Jinghui; Zhu, Haibin (Hg.) (2018): Proceedings of the 2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design (CSCWD). May 9-11, 2018, Nanjing, China. 2018 IEEE 22nd International Conference on Computer Supported Cooperative Work in Design (CSCWD). Nanjing, China, 5/9/2018 - 5/11/2018. IEEE International Conference on Computer Supported Cooperative Work in Design; Institute of Electrical and Electronics Engineers; Dongnan-Daxue; IEEE Systems, Man, and Cybernetics Society; Cscwd. Piscataway, NJ: IEEE
  • Wallace, Danielle; Cesar, Gabriel; Hedberg, Eric Christopher (2018): The Effect of Survey Mode on Socially Undesirable Responses to Open-ended Questions. In: Field Methods 30 (2), S. 105-123. DOI: 10.1177/1525822X18766284

    Abstract: We estimate the difference in the chance of giving a socially undesirable response, one that violates social norms, by administration mode (online or in person) for a self-administered questionnaire (SAQ). We do this by evaluating open-ended responses to a photographic stimulus designed to generate undesirable responses. We test five variables: socially undesirable responses generally, blatant stereotyping, distaste, inappropriate descriptors, and the number of words in the response. The results show that, contrary to expectations, online SAQs are not more likely to produce socially undesirable responses generally, but online responses are less likely to contain blatant stereotyping. Responses from the online SAQs were longer, suggesting that respondents from the paper-and-pencil SAQs may have used stereotypes to bypass writing lengthy responses. The longer responses of online respondents enabled them to avoid stereotyping, thereby biasing their responses in an alternate way.

    Keywords: Design
  • Wheeler, Stephanie K. (2018): Harry Potter and the First Order of Business. Using Simulation to Teach Social Justice and Disability Ethics in Business Communication. In: Business and Professional Communication Quarterly 81 (1), S. 85-99. DOI: 10.1177/2329490617748691

    Abstract: Despite the excellent work by scholars who invite us to consider disability, social justice, and business and professional communication pedagogy, little attention has been given to what a disability- and social-justice-centered business and professional communication course might look like in design and implementation. This case study offers an example of a simulation based within the Harry Potter universe that emphasizes the ways disability advocacy and civic engagement manifest themselves in foundational business writing theories and practices. This simulation enabled students to engage with social justice issues by understanding access as an essential part of business and professional communication.

    Keywords: Design
  • 2017

  • Allahdadi, Marzieh (2017): Explaining the Criteria of Designing Urban Furniture and Landscape, with a Cultural-social Design Approach. In: Journal of History Culture and Art Research 6 (4). DOI: 10.7596/taksad.v6i4.1034

    Abstract: Attention to the deep relationship between human personality and the place in which he lives causes the place to play a crucial role in cultural transformations and prevalence of human life style and formation of values, connections and human activities. Cities are not just a place of transit, but they are also environments that must have mutual communications with the inhabitants in order to realize the meaning of citizen, as there is a distinction between the status of citizenship and urbanization. Urban furniture is one of the elements of urban space that its quantity, beauty and durability play a major role in achieving a healthy and favorable city and satisfies the needs of citizens in terms of performance and beauty. Accordingly, the present study, using descriptive-analytical method and with data collection tools including library and documentary studies, examines the concept of product ecology and answers to the questions whether urban furniture can start or support social interaction or positively affect the roles of citizens? In this paper, the relationship between social-cultural design in urban furniture and the disturbances regarding uneven distribution of elements are identified, and finally the criteria of designing urban furniture and landscape are expressed with a social-design approach.

  • Crabtree, Andy; Tolmie, Peter; Knight, Will (2017): Repacking ‘Privacy’ for a Networked World. In: Computer Supported Cooperative Work (CSCW) 26 (4), S. 453-488. DOI: 10.1007/s10606-017-9276-y

    DOI: https://doi.org/10.1007/s10606-017-9276-y 

    Abstract: In this paper we examine the notion of privacy as promoted in the digital economy and how it has been taken up as a design challenge in the fields of CSCW, HCI and Ubiquitous Computing. Against these prevalent views we present an ethnomethodological study of digital privacy practices in 20 homes in the UK and France, concentrating in particular upon people’s use of passwords, their management of digital content, and the controls they exercise over the extent to which the online world at large can penetrate their everyday lives. In explicating digital privacy practices in the home we find an abiding methodological concern amongst members to manage the potential ‘attack surface’ of the digital on everyday life occasioned by interaction in and with the networked world. We also find, as a feature of this methodological preoccupation, that privacy dissolves into a heterogeneous array of relationship management practices. Accordingly we propose that ‘privacy’ has little utility as a focus for design, and suggest instead that a more productive way forward would be to concentrate on supporting people’s evident interest in managing their relationships in and with the networked world.

  • da Cruz e Sousa, Ricardo; Ríos-Touma, Blanca (2017): Stream restoration in Andean cities. Learning from contrasting restoration approaches. In: Urban Ecosystems 28 (1). DOI: 10.1007/s11252-017-0714-x

    Abstract: The Andes region is one of the fastest urbanizing regions of the world. The current rate of environmental degradation of streams in this region create an urgent need for sanitation and restoration programs that restore the ecological quality of streams while providing green and recreational areas. The tectonics of the area and its vulnerability to climate change adds relevance to wise landscape management in urban areas. Recent restoration efforts have been conducted with differing degrees of community involvement. Based on their social and ecological restoration goals, we analyzed the achievements of two projects in Quito, Ecuador. Our analysis revealed systemic challenges as well as opportunities to construct projects that are self-sustainable and more resilient in the Andean context. We found that the collaborative project, designed and executed by the community, had better overall results than the project led by the government, demonstrating that community involvement played a major role on the success of the project. The implications of these findings and the evaluation methods applied could benefit future decisions and the success of stream restoration projects in the region.

    Keywords: Design
  • Degens, Nick; Endrass, Birgit; Hofstede, Gert Jan; Beulens, Adrie; André, Elisabeth (2017): ‘What I see is not what you get’. Why culture-specific behaviours for virtual characters should be user-tested across cultures. In: AI & Society 32 (1), S. 37-49. DOI: 10.1007/s00146-014-0567-2

    DOI: https://doi.org/10.1007/s00146-014-0567-2 

    Abstract: Abstract Integrating culture into the behavioural models of virtual characters requires knowledge from very different disciplines such as cross-cultural psychology and computer science. If culture-related behavioural differences are simulated with a virtual character system, users might not necessarily understand the intent of the designer. This is, in part, due to the influence of culture on not only users, but also designers. To gain a greater understanding of the instantiation of culture in the behaviour of virtual characters, and on this potential mismatch between designer and user, we have conducted two experiments. In these experiments, we tried to simulate one dimension of culture (Masculinity vs. Femininity) in the behaviour of virtual characters. We created four scenarios in the first experiment and six in the second. In each of these scenarios, the same two characters interact with each other. The verbal and non-verbal behaviour of these characters differs depending on their cultural scripts. In two user perception studies, we investigated how these differences are judged by human participants with different cultural backgrounds. Besides expected differences between participants from Masculine and Feminine countries, we found significant differences in perception between participants from Individualistic and Collectivistic countries. We also found that the user’s interpretation of the character’s motivation had a significant influence on the perception of the scenarios. Based on our findings, we giverecommendations for researchers that aim to design culture-specific behaviours for virtual characters.

  • Fine, Gary Alan; Corte, Ugo (2017): Group Pleasures: Collaborative Commitments, Shared Narrative, and the Sociology of Fun. In: Sociological Theory 35 (1), S. 64-86. DOI: 10.1177/0735275117692836

    Abstract: As a consequence of their size and fragility, small groups depend on cohesion. Central to group continuation are occasions of collective hedonic satisfaction that encourage attachment. These times are popularly labeled fun. While groupness can be the cause of fun, we emphasize the effects of fun, as understood by participants. Shared enjoyment, located in temporal and spatial affordances, creates conditions for communal identification. Such moments serve as commitment devices, building affiliation, modeling positive relations, and moderating interpersonal tension. Further, they encourage retrospective narration, providing an appealing past, an assumed future, and a sense of groupness. The rhetoric of fun supports interactional smoothness in the face of potential ruptures. Building on the authors' field observations and other ethnographies, we argue that both the experience and recall of fun bolster group stability. We conclude by suggesting that additional research must address the role of power and boundary building in the fun moment.

  • Gonzalez, Wenceslao J. (2017): From Intelligence to Rationality of Minds and Machines in Contemporary Society. The Sciences of Design and the Role of Information. In: Minds and Machines 27 (3), S. 397-424. DOI: 10.1007/s11023-017-9439-0

    Abstract: The presence of intelligence and rationality in Artificial Intelligence (AI) and the Internet requires a new context of analysis in which Herbert Simon's approach to the sciences of the artificial is surpassed in order to grasp the role of information in our contemporary setting. This new framework requires taking into account some relevant aspects. (i) In the historical endeavor of building up AI and the Internet, minds and machines have interacted over the years and in many ways through the interrelation between scientific creativity and technological innovation. (ii) Philosophically, minds and machines can have epistemological, methodological and ontological differences, which are based on the distinct configuration of human intelligence and artificial intelligence. Their comparison with rationality and its various forms is particularly relevant. (iii) Scientifically, AI and the Internet belong to the sciences of the artificial, because they work on designs that search for specific aims, following selected processes in order to achieve expected results. (iv) Technologically, AI and the Internet require the support of information and communication technologies (ICT). These have an instrumental role regarding the existence of AI and the Internet. Also ICT shape their diverse forms of configuration over the years. Within this framework, this paper offers a new context of analysis that goes beyond Simon's and follows four main steps: (i) the interaction between scientific creativity and technological innovation as the philosophico-methodological setting for Artificial Intelligence and the Internet; (ii) artificial intelligence and human intelligence as epistemological basis for machines and minds, where the differences between artificial intelligence and human intelligence are made explicit (under the consideration of "computational intelligence'') and the analysis of minds and machines is made from the perspective of rationality ("symbolic rationality'' and "adaptive rationality''); (iii) intention and its difference with design of machine learning are considered to distinguish human intelligence from artificial intelligence; and (iv) the internal and external aspects of artificial designs in contemporary society are considered through the perspective of rationality, which leads to the transition from intelligence to rationality in the Internet as well as to the historicity of information (how aims, processes, and results can be based on conceptual revolutions).

  • Haynes, Chris; Luck, Michael; McBurney, Peter; Mahmoud, Samhar; Vítek, Tomáš; Miles, Simon (2017): Engineering the emergence of norms. A review. In: The Knowledge Engineering Review 32. DOI: 10.1017/S0269888917000169

    Abstract: Complex systems often exhibit emergent behaviour, unexpected macro-level behaviour caused by the interaction of micro-level components. In multiagent systems, these micro-level components may be autonomous agents and the emergent behaviour may be expressed as norms-patterns of behaviour that arise among the agents in response to their environment and each other. These emergent norms may be beneficial (e.g. by encouraging cooperative behaviour), or detrimental, but in either case it is useful to recognize these norms as they emerge and either encourage or discourage their establishment. We term this process engineering the emergence of norms and have identified three steps: the identification of a possible norm, evaluation of its benefit and its encouragement (or discouragement). This paper is an attempt to provide a survey of existing research related to these steps. We also provide an analysis of the approaches based upon their suitability for a variety of normative systems: we examine the requirements for agents to have autonomy over their choice of norms, the degree of observability required in the system, and the norm enforcement methods. The paper concludes with an discussion of open issues.

  • Jensen, Niels Rosendal (2017): A social justice approach to survey design and analysis. In: European Journal of Social Work 20 (2), S. 303-305. DOI: 10.1080/13691457.2016.1164917

    Abstract: A Social Justice Approach to Survey Design and Analysis is written for students, teachers, researchers and anyone who is interested in conducting research. It draws heavily on current discussions regarding social justice, equity, health disparities and social determinants of health to provide a framework for researchers to use both to engage in social justice research as well as to evolve as social justice practitioners. This research book includes a framework of the continuum of social justice research, a presentation on how to provide an active voice for the community in the design and exaction of research, examples of social justice data sources along with how researchers have used that data to measure social inequities, and an overview of how to analyze data, using the social justice research framework. The book also includes several in depth case scenarios that highlight how social justice research has been used to document, monitor and evaluate inequities encountered by underserved populations

  • Jongbloed-Faber, Lysbeth; van Loo, Jolie; Cornips, Leonie (2017): Regional languages on Twitter. In: Dutch Journal of Applied Linguistics 6 (2), S. 174-196. DOI: 10.1075/dujal.16017.jon

    Abstract: This paper addressed the question how the use of Dutch and the regional languages Frisian or Limburgish differ on Twitter and which patterns in language choice can be identified. Previous quantitative studies (Jongbloed-Faber, Van de Velde, Van der Meer & Klinkenberg, 2016; Nguyen, Trieschnigg & Cornips, 2015; Trieschnigg, 2015) have already shown that people in the Dutch provinces of Friesland and Limburg tweet in Frisian or Limburgish respectively, but most often in Dutch interspersed with some English. In this qualitative study, we compared the tweets from twenty twitterers in Friesland and Limburg who use both Dutch and Frisian or Limburgish regularly in order to get insight into their language use patterns. The following patterns in language use were identified: when a twitterer aims to maximise his/her audience, Dutch is regularly employed. However, as soon as an interpersonal, addressed tweet is formulated, Frisian or Limburgish is often used. General tweets in Dutch may therefore very well get a Frisian or Limburgish continuation. Another mechanism frequently found in responding tweets is following the language used in the original tweet, notwithstanding such a tweet was in Dutch or in a regional language. Finally, the data show that, although Twitter is a global medium which can be accessed at any time and any place provided that one has access to the needed technical equipment and Internet connection, twitterers sometimes construct localness i.e. what is perceived as local culture through using Frisian or Limburgish exclusively.

  • Looije, Rosemarijn; Neerincx, Mark A.; Hindriks, Koen V. (2017): Specifying and testing the design rationale of social robots for behavior change in children. In: COGNITIVE SYSTEMS RESEARCH 43, S. 250-265. DOI: 10.1016/j.cogsys.2016.07.002

    Abstract: We are developing a social robot that helps children with diabetes Type 1 to acquire self-management skills and routines. There is a diversity of Behavior Change Techniques (BCTs) and guidelines that seem to be useful for the development of such support, but it is not yet clear how to work out the techniques into concrete robot support functions and behaviors. The situated Cognitive Engineering (sCE) methodology provides guidance for the design and evaluation of such functions and behaviors, but doesn't provide a univocal specification method of the theoretical and empirical justification. This paper presents an extension of sCE: a formal template that describes the relations between support objectives, behavior change theory, design specifications and evaluation outcomes, called situated Design Rationale (sDR) and the method to get this. As test case, the European ALIZ-e project is used to instantiate this design rationale and to evaluate the usage. This case study showed that sDR provides concrete guidance (1) to derive robot functions and behaviors from the theory and (2) to designate the corresponding effects with evaluation instruments. Furthermore, it helps to establish an effective, incremental and iterative, design and evaluation process, by relating positive and negative evaluation outcomes to robot behaviors at the task and communication level. The proposed solution for explicating the design rationale makes it possible for others to understand the decisions made and thereby supports replicating experiments or reusing parts of the design rationale.

    Keywords: Design
  • Mahmoud, Samhar; Griffiths, Nathan; Keppens, Jeroen; Luck, Michael (2017): Establishing norms with metanorms over interaction topologies. In: Autonomous Agents and Multi-Agent Systems 31 (6), S. 1344-1376. DOI: 10.1007/s10458-017-9364-x

    Abstract: Norms are a valuable means of establishing coherent cooperative behaviour in decentralised systems in which there is no central authority. Axelrod's seminal model of norm establishment in populations of self-interested individuals provides some insight into the mechanisms needed to support this through the use of metanorms, but considers only limited scenarios and domains. While further developments of Axelrod's model have addressed some of the limitations, there is still only limited consideration of such metanorm models with more realistic topological configurations. In response, this paper tries to address such limitation by considering its application to different topological structures. Our results suggest that norm establishment is achievable in lattices and small worlds, while such establishment is not achievable in scale-free networks, due to the problematic effects of hubs. The paper offers a solution, first by adjusting the model to more appropriately reflect the characteristics of the problem, and second by offering a new dynamic policy adaptation approach to learning the right behaviour. Experimental results demonstrate that this dynamic policy adaptation overcomes the difficulties posed by the asymmetric distribution of links in scale-free networks, leading to an absence of norm violation, and instead to norm emergence.