Alle Publikationen
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2011
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(2011): Towards Social Robots. Designing an Emotion-Based Architecture. In: International Journal of Social Robotics 3 (3), S. 273-290. DOI: 10.1007/s12369-010-0087-2
Abstract: Service and assistant robots operating in "real world" become more and more important for everyday life. Requirements like social intelligence, social interaction, and social behavior are of enormous importance. Researchers agree that the realization of emotions for a robot is one of the most important steps on the way towards social robots. Still, an open question in robotics is how to model emotion in a way that all its functions are realized. In this paper an emotion-based architecture is presented. The architecture supports the implementation of the five functions of emotion, namely: regulative function, selective function, expressive function, motivational function, and rating function. Scalability, perceptibility, and parameterability are also considered as design features. As basis for the proposed architecture, psychological emotion and motivation theories are used. The derived control architecture is implemented using a behavior-based approach, in order to realize a modular extensible system design. The developed architecture is tested on the humanoid robot ROMAN.
Keywords: Angepasstheit der Maschine an Nutzerbedürfnisse, Design, emotion, Emotionserkennung, expressive function, Favoriten, Five functions of emotion model, functions of emotion, Ingenieurswissenschaft, Interaktionspartner, Mensch oder Maschine, Mensch-Technik-Relationen (MTR), motivational function, parameterability, perceptibility, rating function, Realtechnik, regulative function, scalability, selective function, Serviceroboter, Soziale Robotik, Technik 2008
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(2008): SERVICE-ORIENTED COMPUTING. A RESEARCH ROADMAP. In: International Journal of Cooperative Information Systems 17 (02), S. 223-255. DOI: 10.1142/S0218843008001816
Abstract: Service-Oriented Computing (SOC) is a new computing paradigm that utilizes services as the basic constructs to support the development of rapid, low-cost and easy composition of distributed applications even in heterogeneous environments. The promise of Service-Oriented Computing is a world of cooperating services where application components are assembled with little effort into a network of services that can be loosely coupled to create flexible dynamic business processes and agile applications that may span organizations and computing platforms. The subject of Service-Oriented Computing is vast and enormously complex, spanning many concepts and technologies that find their origins in diverse disciplines that are woven together in an intricate manner. In addition, there is a need to merge technology with an understanding of business processes and organizational structures, a combination of recognizing an enterprise's pain points and the potential solutions that can be applied to correct them. The material in research spans an immense and diverse spectrum of literature, in origin and in character. As a result research activities are very fragmented. This necessitates that a broader vision and perspective be established - one that permeates and transforms the fundamental requirements of complex applications that require the use of the Service-Oriented Computing paradigm. This paper provides a Service Oriented Computing Roadmap and places on-going research activities and projects in the broader context of this roadmap. This research roadmap launches four pivotal, inherently related, research themes to Service-Oriented Computing: service foundations, service composition, service management and monitoring and service-oriented engineering.
Keywords: Angepasstheit der Maschine an Nutzerbedürfnisse, Disziplin, Informations- & Kommunikationstechnik, Informationssysteme, Interaktionspartner, Landkarte, manners, Mensch oder Maschine, Mensch-Technik-Relationen (MTR), Realtechnik, service-oriented computing, Technik, Überblick, Wirtschaftsinformatik 2005
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(2005): Polite computing. In: Behaviour & Information Technology 24 (5), S. 353-363. DOI: 10.1080/01449290512331333700
Abstract: This paper presents politeness as a key social requirement for computer human interaction (CHI). Politeness is defined, in information terms, as offering the locus of control of a social interaction to another party. Software that creates pop-up windows is not illegal, but is impolite, as it preempts user choice. It is proposed that impolite software drives users away, while polite software attracts them. Specifying politeness suggests four requirements: (1) Respect user choice (2) Disclose yourself (3) Offer useful choices (4) Remember past choices. Software that ignores these rules may fail not by logic error but by social error. "Mr. Clippy" is an example of software that users often disable because it is impolite. Operating systems could support application politeness by providing an application source registry and a general meta-choice console. A future is envisaged where software politeness is a critical software success requirement.
Keywords: Angepasstheit der Maschine an Nutzerbedürfnisse, Computerwissenschaft, Disclose yourself, doppelter Treffer, Etikette, Höflichkeit, Höflichkeitsforschung, Human-Computer Etiquette, Human-computer interaction, Interaktionspartner, Mensch oder Maschine, Mensch-Technik-Relationen (MTR), Mensch-Technische Systeme, Offer useful choices, polite social interaction, Politeness, Realtechnik, Remember past choices, Respect user choice, Software, Sozial Intelligente Agenten, Soziale Angemessenheit, Soziale Robotik, Soziosensitive Systeme, Technik, Technikbezug
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