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  • 2020

  • Gupta, Akash; Aich, Abhishek; Roy-Chowdhury, Amit K. (2020): ALANET: Adaptive Latent Attention Network forJoint Video Deblurring and Interpolation. Online verfügbar unter https://arxiv.org/pdf/2009.01005

     

    Abstract: Existing works address the problem of generating high frame-rate sharp videos by separately learning the frame deblurring and frame interpolation modules. Most of these approaches have a strong prior assumption that all the input frames are blurry whereas in a real-world setting, the quality of frames varies. Moreover, such approaches are trained to perform either of the two tasks - deblurring or interpolation - in isolation, while many practical situations call for both. Different from these works, we address a more realistic problem of high frame-rate sharp video synthesis with no prior assumption that input is always blurry. We introduce a novel architecture, Adaptive Latent Attention Network (ALANET), which synthesizes sharp high frame-rate videos with no prior knowledge of input frames being blurry or not, thereby performing the task of both deblurring and interpolation. We hypothesize that information from the latent representation of the consecutive frames can be utilized to generate optimized representations for both frame deblurring and frame interpolation. Specifically, we employ combination of self-attention and cross-attention module between consecutive frames in the latent space to generate optimized representation for each frame. The optimized representation learnt using these attention modules help the model to generate and interpolate sharp frames. Extensive experiments on standard datasets demonstrate that our method performs favorably against various state-of-the-art approaches, even though we tackle a much more difficult problem.

  • Koh, Jing Yu; Baldridge, Jason; Lee, Honglak; Yang, Yinfei (2020): Text-to-Image Generation Grounded by Fine-Grained User Attention. Online verfügbar unter https://arxiv.org/pdf/2011.03775

     

    Abstract: Localized Narratives is a dataset with detailed natural language descriptions of images paired with mouse traces that provide a sparse, fine-grained visual grounding for phrases. We propose TReCS, a sequential model that exploits this grounding to generate images. TReCS uses descriptions to retrieve segmentation masks and predict object labels aligned with mouse traces. These alignments are used to select and position masks to generate a fully covered segmentation canvas; the final image is produced by a segmentation-to-image generator using this canvas. This multi-step, retrieval-based approach outperforms existing direct text-to-image generation models on both automatic metrics and human evaluations: overall, its generated images are more photo-realistic and better match descriptions.

  • 2018

  • Triantafyllopoulos, Andreas; Sagha, Hesam; Eyben, Florian; Schuller, Björn (2018): audEERING's approach to the One-Minute-Gradual Emotion Challenge. Online verfügbar unter https://arxiv.org/pdf/1805.01222

     

    Abstract: This paper describes audEERING's submissions as well as additional evaluations for the One-Minute-Gradual (OMG) emotion recognition challenge. We provide the results for audio and video processing on subject (in)dependent evaluations. On the provided Development set, we achieved 0.343 Concordance Correlation Coefficient (CCC) for arousal (from audio) and .401 for valence (from video).

  • Triantafyllopoulos, Andreas; Sagha, Hesam; Eyben, Florian; Schuller, Björn (2018): audEERING's approach to the One-Minute-Gradual Emotion Challenge. Online verfügbar unter https://arxiv.org/pdf/1805.01222

     

    Abstract: This paper describes audEERING's submissions as well as additional evaluations for the One-Minute-Gradual (OMG) emotion recognition challenge. We provide the results for audio and video processing on subject (in)dependent evaluations. On the provided Development set, we achieved 0.343 Concordance Correlation Coefficient (CCC) for arousal (from audio) and .401 for valence (from video).

  • 2016

  • Lazaridou, Angeliki; Peysakhovich, Alexander; Baroni, Marco (2016): Multi-Agent Cooperation and the Emergence of (Natural) Language. Online verfügbar unter https://arxiv.org/pdf/1612.07182

     

    Abstract: The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We propose a framework for language learning that relies on multi-agent communication. We study this learning in the context of referential games. In these games, a sender and a receiver see a pair of images. The sender is told one of them is the target and is allowed to send a message from a fixed, arbitrary vocabulary to the receiver. The receiver must rely on this message to identify the target. Thus, the agents develop their own language interactively out of the need to communicate. We show that two networks with simple configurations are able to learn to coordinate in the referential game. We further explore how to make changes to the game environment to cause the "word meanings" induced in the game to better reflect intuitive semantic properties of the images. In addition, we present a simple strategy for grounding the agents' code into natural language. Both of these are necessary steps towards developing machines that are able to communicate with humans productively.

  • Wu, Jiajun; Zhang, Chengkai; Xue, Tianfan; Freeman, William T.; Tenenbaum, Joshua B. (2016): Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling. Online verfügbar unter https://arxiv.org/pdf/1610.07584

     

    Abstract: We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.

  • 2013

  • Szegedy, Christian; Zaremba, Wojciech; Sutskever, Ilya; Bruna, Joan; Erhan, Dumitru; Goodfellow, Ian; Fergus, Rob (2013): Intriguing properties of neural networks. Online verfügbar unter https://arxiv.org/pdf/1312.6199

     

    Abstract: Deep neural networks are highly expressive models that have recently achieved state of the art performance on speech and visual recognition tasks. While their expressiveness is the reason they succeed, it also causes them to learn uninterpretable solutions that could have counter-intuitive properties. In this paper we report two such properties. First, we find that there is no distinction between individual high level units and random linear combinations of high level units, according to various methods of unit analysis. It suggests that it is the space, rather than the individual units, that contains of the semantic information in the high layers of neural networks. Second, we find that deep neural networks learn input-output mappings that are fairly discontinuous to a significant extend. We can cause the network to misclassify an image by applying a certain imperceptible perturbation, which is found by maximizing the network's prediction error. In addition, the specific nature of these perturbations is not a random artifact of learning: the same perturbation can cause a different network, that was trained on a different subset of the dataset, to misclassify the same input.

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