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  • 2017

  • Aspling, Fredrik; Juhlin, Oskar (2017): Theorizing animal–computer interaction as machinations. In: International Journal of Human-Computer Studies 98, S. 135-149. DOI: 10.1016/j.ijhcs.2016.05.005

    Abstract: The increased involvement of animals in digital technology and user-computer research opens up for new possibilities and forms of interaction. It also suggests that the emerging field of Animal-Computer Interaction (ACI) needs to reconsider what should be counted as interaction. The most common already established forms of interaction are direct and dyadic, and limited to domesticated animals such as working dogs and pets. Drawing on an ethnography of the use of mobile proximity sensor cameras in ordinary wild boar hunting we emphasize a more complex, diffuse, and not directly observable form of interaction, which involves wild animals in a technological and naturalistic setting. Investigating human and boar activities related to the use of these cameras in the light of Actor-Network Theory (ANT) and Goffman's notion of strategic interaction reveals a gamelike interaction that is prolonged, networked and heterogeneous, in which members of each species is opposed the other in a mutual assessment acted out through a set of strategies and counter-strategies. We stress the role of theory for the field of ACI and how conceptualizations of interaction can be used to excite the imagination and be generative for design. Seeing interaction as strategies and acknowledging the existence of complex interdependencies could potentially inspire the design of more indirect and non-dyadic interactions where a priori simplifications of design challenges as either human or animal can be avoided. (C) 2016 Elsevier Ltd. All rights reserved.

  • 2013

  • Koay, K. L.; Lakatos, G.; Syrdal, D. S.; Gacsi, M.; Bereczky, B.; Dautenhahn, K.; Miklosi, A.; Walters, M. L. (2013) : Hey! There is someone at your door. A hearing robot using visual communication signals of hearing dogs to communicate intent: 2013 IEEE Symposium on Artificial Life (ALIFE): 16-19 April 2013, Singapore ; [part of the] 2013 IEEE Symposium Series on Computational Intelligence (SSCI): 2013 IEEE Symposium on Artificial Life (ALife): Singapore, Singapore: 4/16/2013 - 4/19/2013. Annual IEEE Computer Conference; IEEE Symposium on Artificial Life; Alife; IEEE Symposium Series on Computational Intelligence; Ssci: Piscataway, NJ: IEEE, S. 90-97

    Abstract: This paper presents a study of the readability of dog-inspired visual communication signals in a human-robot interaction scenario. This study was motivated by specially trained hearing dogs which provide assistance to their deaf owners by using visual communication signals to lead them to the sound source. For our human-robot interaction scenario, a robot was used in place of a hearing dog to lead participants to two different sound sources. The robot was preprogrammed with dog-inspired behaviors, controlled by a wizard who directly implemented the dog behavioral strategy on the robot during the trial. By using dog-inspired visual communication signals as a means of communication, the robot was able to lead participants to the sound sources (the microwave door, the front door). Findings indicate that untrained participants could correctly interpret the robot's intentions. Head movements and gaze directions were important for communicating the robot's intention using visual communication signals.

  • Lakatos, Gabriella; Gácsi, Márta; Tajti, Ferenc; Koay, Kheng Lee; Janiak, Mariusz; Faragó, Tamás; Devecseri, Viktor; Kovács, Szilveszter; Tchoń, Krzysztof; Dautenhahn, Kerstin; Korondi, Péter; Miklósi, Ádám (2013): Dog-inspired social behaviour in robots with different embodiments. In: IEEE 4th International Conference on Cognitive Infocommunications

    Abstract: This demo paper aims to demonstrate how dogs' behavior could help to design social behavior for robots. This demo paper aims to demonstrate how dogs' behavior could help to design social behavior for robots. Adopting a so-called “hearing robot” scenario we show that the dog-inspired leading behavior implemented in robots can be effective in human-robot interactions independently of the robots' embodiment.

  • 2010

  • Syrdal, Dag Sverre; Koay, Kheng Lee; Gacsi, Marta; Walters, Michael L.; Dautenhahn, Kerstin (2010) : Video prototyping of dog-inspired non-verbal affective communication for an appearance constrained robot In: IEEE Ro-Man: IEEE RO-MAN, 2010: 19th IEEE International Symposium on Robot and Human Interactive Communication ; 13-15 Sept. 2010, Viareggio, Italy: 2010 RO-MAN: The 19th IEEE International Symposium on Robot and Human Interactive Communication: Viareggio, Italy: 9/13/2010 - 9/15/2010. IEEE Ro-Man; IEEE International Symposium on Robot and Human Interactive Communication; IEEE International Conference on Robot and Human Interactive Communication: Piscataway, NJ: IEEE, S. 632-637
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