Alle Publikationen
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2017
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(2017): Explaining the Criteria of Designing Urban Furniture and Landscape, with a Cultural-social Design Approach. In: Journal of History Culture and Art Research 6 (4). DOI: 10.7596/taksad.v6i4.1034
Abstract: Attention to the deep relationship between human personality and the place in which he lives causes the place to play a crucial role in cultural transformations and prevalence of human life style and formation of values, connections and human activities. Cities are not just a place of transit, but they are also environments that must have mutual communications with the inhabitants in order to realize the meaning of citizen, as there is a distinction between the status of citizenship and urbanization. Urban furniture is one of the elements of urban space that its quantity, beauty and durability play a major role in achieving a healthy and favorable city and satisfies the needs of citizens in terms of performance and beauty. Accordingly, the present study, using descriptive-analytical method and with data collection tools including library and documentary studies, examines the concept of product ecology and answers to the questions whether urban furniture can start or support social interaction or positively affect the roles of citizens? In this paper, the relationship between social-cultural design in urban furniture and the disturbances regarding uneven distribution of elements are identified, and finally the criteria of designing urban furniture and landscape are expressed with a social-design approach.
2015
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(2015): Deconstructing Ethnography. Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design. Cham: Springer (Human-Computer Interaction Series). Online verfügbar unter http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1081941
DOI: http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1081941 Abstract: In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems
Keywords: Application software, Computer Science, Design, Design Thinking, Design(theorie), Design-Prozess, Disziplin, Ethnomethodologie, Ingenieurswissenschaft, Intellektualtechnik, Koordination, Mensch-Technik-Relationen (MTR), Realtechnik, social sciences, Soziale Angemessenheit, Soziologie, Soziosensitive Systeme, Technik, User interfaces (Computer systems), Voraussetzungen für sozial angemessenes Verhalten, Wissenschaftskritik 2004
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(2004): Etiquette and the design of educational technology. In: Communications of the ACM 47 (4), S. 45-49. DOI: 10.1145/975817.975843
Abstract: There has been a slow but growing realization on the part of the educational technology research community that designers of educational tools must go beyond the purely cognitive aspects of working with computers and factor in the social and psychological aspects as well. The design of appropriate etiquette in educational systems requires adding an additional layer to the issues of traditional interest to HCI researchers and developers. Etiquette is closely connected to contexts of activity and practice—to the goal/contexts/role patterns that structure interactions in a domain. A better understanding of these patterns [7] is essential to building tact and courtesy into our computer programs. We also need to learn from existing research, particularly that of teacher behavior and its effect on student learning and motivation. For instance, a review of the literature on nonverbal behavior indicates that eye contact, gestures, vocal inflections, body movement, and combinations of nonverbal behaviors conveying enthusiasm, animation, and variation of stimuli can positively affect student motivation, attention, teacher ratings, immediate recall, and achievement [4]. This research can be of great utility in the design of appropriate behaviors for pedagogical agents. However, as the three studies described here suggest, we must be careful not to apply these findings to the HCI context indiscriminately. This strategy, though easy to follow, may not always be the most appropriate. Instead, pedagogical etiquette in educational software must be carefully crafted based on sound empirical research sensitive to the complexities of learning and human psychology.
Keywords: Blickkontakt, Computer Science, Design, Design(theorie), digitale Wissenschafts- und Bildungstools, Disziplin, doppelter Treffer, Erziehung, Erziehungswissenschaften, Etikette, Etiquette, Gestik/Mimik, Intellektualtechnik, Interaktionspartner, Mensch oder Maschine, Mensch-Technik-Relationen (MTR), Mensch-Technische Systeme, Realtechnik, Situationsbedingter Kontext, Soziale Angemessenheit, special issue, Sprachgebrauch, Taktgefühl, Technik, Übermitteln von Gefühlen/Emotionen
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