Alle Publikationen
- <<
- <
- 1
2017
-
(2017): Type and Metaphor for Computer Programmers. In: Techné: Research in Philosophy and Technology 21 (1), S. 71-105. DOI: 10.5840/techne20174662
Abstract: The duality of computer programs is characterized, on the one hand, by their physical implementations on physical devices, and, on the other, by the conceptual implementations in programmers’ minds of the objects making up the computational processes they conceive. We contend that central to programmers’ conceptual implementations are (i) the concept of type, at both the programming and the design level, and (ii) metaphors created to facilitate these implementations.
-
(2017): Entangled in Digital Media. In: Techné: Research in Philosophy and Technology 21 (1), S. 106-113. DOI: 10.5840/techne20172111
Abstract: Review of Digital Media: Human-Technology Connection, by Stacey O’Neal Irwin In the first wave of digital studies, between the 1980s and the early 1990s, the term ‘virtual’ used to have at least three meanings. First, it used to indicate a realm apart, a software-based dimension detached from physically existing reality. Second, the virtual was seen as a place where people could experiment, without the risks and the physical, social, and ethical constraints of real life, new possibilities, actions, and choices. This second acceptation is closer to the etymology of the word. In fact, ‘virtual’ comes from the Latin virtus/virtualis, which translates the Greek term ‘dynamis,’ ‘ability,’ ‘potential,’ ‘potency,’ ‘power.’ In his comment on the first three chapters of the ninth book of Aristotle’s Metaphysics, Martin Heidegger (1995) rendered ‘dynamis’ with ‘Kraft,’ ‘force,’ and ‘Vermögen', a term that might be translated as ‘ability,’ but also ‘faculty,’ ‘capacity,’ and ‘capability.’ As such, the virtual is not opposed to the real, but rather to the actual – ‘actus’ in Latin, translation of the Greek ‘energheia.’ And this is precisely the third meaning of ‘virtual’ as computer-mediated self- and social-empowerment. In other terms, ‘virtual’ and ‘virtuality’ refer to the effects, positive and negative, of online experimentations on real life.
-
(2017): Recovering a "Disfigured" Face. In: Techné: Research in Philosophy and Technology 21 (1), S. 1-23. DOI: 10.5840/techne2016121659
Abstract: Prosthetic devices that replace an absent body part are generally considered to be either cosmetic or functional. Functional prostheses aim to restore (some degree of) lost physical functioning. Cosmetic prostheses attempt to restore a “normal” appearance to bodies that lack (one or more) limbs by emulating the absent body part’s looks. In this article, we investigate how cosmetic prostheses establish a normal appearance by drawing on the stories of the users of a specific type of artificial limb: the facial prosthesis. Given that prostheses are first and foremost devices worn upon the body, such an analysis requires an understanding of the ways in which bodies and technologies interact. We thus interpret users’ stories by critically engaging with the work of disability researcher and Actor-Network theorist Myriam Winance, as well as with the postphenomenological scholarship of Don Ihde and Peter-Paul Verbeek. Using this framework, we explore users’ attempts to achieve a proper fit between their faces and their prostheses, the technological transparency such a fit enables, and the ways in which transparency mediates users’ everyday exchanges with others. We conclude that a normal appearance, when it is achieved by means of prosthetics, enables the device’s user to navigate a precarious social environment as they encounter and interact with others in public.
Keywords: Akzeptanz der äußeren Erscheinung in prekären sozialen Begegnungen in der Öffentlichkeit, Anblick, Human Enhancement Technologies, Mensch-Technik-Relationen (MTR), normales Erscheinungsbild, Philosophie, Prothesen, Realtechnik, Selbst, Technik, Technikphilosophie, Technologie, Technologische Konstruktion, Visuelle Wahrnehmung, Zeitschrift: techne -
(2017): “Extimate” Technologies and Techno-Cultural Discontent. In: Techné: Research in Philosophy and Technology 21 (1), S. 24-54. DOI: 10.5840/techne20174560
Abstract: According to a chorus of authors, the human life-world is currently invaded by an avalanche of high-tech devices referred to as “emerging,” ”intimate,” or ”NBIC” technologies: a new type of contrivances or gadgets designed to optimize cognitive or sensory performance and / or to enable mood management. Rather than manipulating objects in the outside world, they are designed to influence human bodies and brains more directly, and on a molecular scale. In this paper, these devices will be framed as ‘extimate’ technologies (both intimate and external; both embedded and foreign; both life-enhancing and intrusive), a concept borrowed from Jacques Lacan. Although Lacan is not commonly regarded as a philosopher of technology, the dialectical relationship between human desire and technological artefacts runs as an important thread through his work. Moreover, he was remarkably prescient concerning the blending of life science and computer science, which is such a distinctive feature of the current techno-scientific turn. Building on a series of Lacanian concepts, my aim is to develop a psychoanalytical diagnostic of the technological present. Finally, I will indicate how such an analysis may inform our understanding of human life and embodiment as such.
2016
-
(2016): Genes, Affect, and Reason. In: Techné: Research in Philosophy and Technology 20 (1), S. 1-15. DOI: 10.5840/techne20162443
Abstract: Many believe that, in addition to cognitive capacities, autonomous robots need something similar to affect. As in humans, affect, including specific emotions, would filter robot experience based on a set of goals, values, and interests. This narrows behavioral options and avoids combinatorial explosion or regress problems that challenge purely cognitive assessments in a continuously changing experiential field. Adding human-like affect to robots is not straightforward, however. Affect in organisms is an aspect of evolved biological systems, from the taxes of single-cell organisms to the instincts, drives, feelings, moods, and emotions that focus human behavior through the mediation of hormones, pheromones, neurotransmitters, the autonomic nervous system, and key brain structures. We argue that human intelligence is intimately linked to biological affective systems and to the unique repertoire of potential behaviors, sometimes conflicting, they facilitate. Artificial affect is affect in name only and without genes and biological bodies, autonomous robots will lack the goals, interests, and value systems associated with human intelligence. We will take advantage of their general intelligence and expertise, but robots will not enter our intellectual world or apply for legal status in the community.
-
(2016): A Cultural Semiotic Aesthetic Approach for a Virtual Heritage Project. In: Techné: Research in Philosophy and Technology 20 (3), S. 198-215. DOI: 10.5840/techne201653147
Abstract: This paper presents an integrated framework applied towards the design and evaluation of a virtual museum of Byzantine art that combines the theorized fields of semiotics, virtual heritage (VH), and Byzantine art. A devised semiotic model, the case study semiosphere, synthesizes important principles from the theoretical background justifying the overall design and evaluation methodology. The approach presented has theoretical extensions to the understanding of the role technology plays in promoting a consummatory aesthetic experience for Byzantine art in virtual environments, complementing the experience received from traditional Byzantine art media. Part A of the work presents the development of the semiotic foundation of the study prior to presenting the applied potential of the approach in design and evaluation of VH for Byzantine art, which appears in Part B. The final task of the proposed approach aims to support a meaningful interpretation, assisting in the promotion of the significance (value) of the virtual museum to potential interpreters/visitors.
Keywords: Ästhetisch angemessene Präsentation von Museumsgut, Augmented & Virtual Reality, Einander-Ergänzen von Objekten und Präsentationsrahmen, Kunst und Kultur, Mensch-Technik-Relationen (MTR), Museen, Philosophie, Realtechnik, Sozialer Raum / Kultureller Kontext, Technik, Technologie, Zeitschrift: techne -
(2016): The Bright Line of Ethical Agency. In: Techné: Research in Philosophy and Technology 20 (3), S. 240-257. DOI: 10.5840/techne2016102858
Abstract: In his article The Nature, Importance, and Difficulty of Machine Ethics, James H. Moor distinguishes two lines of argument for those who wish to draw a “bright line” between full ethical agents, such as human beings, and “weaker” ethical agents, such as machines whose actions have significant moral ramifications. The first line of argument is that only full ethical agents are agents at all. The second is that no machine could have the presumed features necessary for ethical agency. This paper shows why Moor is mistaken in his refutation of the first line of argument; it also makes a positive case that “weaker” ethical agents are not agents at all. This positive case, however, allows Moor’s rejection of the second line of argument to stand: allowing that there could be moral machines, but that these machines would have to be full moral agents and not merely something that models moral behavior or can be used in morally charged ways.
2015
-
(2015): Studying Social Robots in Practiced Places. In: Techné: Research in Philosophy and Technology 19 (2), S. 143-165. DOI: 10.5840/techne20159833
Abstract: What is the strength of anthropological fieldwork when we want to understand human technologies? In this article we argue that anthropological fieldwork can be understood as a process of gaining insight into different contextualisations in practiced places that will open up new understandings of technologies in use, e.g., technologies as multistable ontologies. The argument builds on an empirical study of robots at a Danish rehabilitation centre. Ethnographic methods combined with anthropological learning processes open up new way for exploring how robots enter into professional practices and change values, social relations and materialities. Though substantial funding has been invested in developing health service robots, few studies have been undertaken that explore human-robot interactions as they play out in everyday practice. We argue that the complex learning processes involve not only so-called end-users but also staff, management, doings and discourse in a complex amalgamation of materials and values.
-
(2015): Cognitive Enhancement and Anthropotechnological Change. In: Techné: Research in Philosophy and Technology 19 (2), S. 166-190. DOI: 10.5840/techne20159834
Abstract: Abstract: This article focuses on cognitive enhancement technologies (CET) and their possible anthropological implications, and argues for a reconsideration of the human-technology relation so as to be able to better understand and assess these implications. Current debates on cognitive enhancement (CE) consistently disregard the intimate intertwinement of humans and technology as well as the fundamentally technogenic nature of anthropogenesis. Yet, an adequate assessment of CET requires an in-depth and up-to-date re-conceptualization of both. Employing insights from the work of Bernard Stiegler, this article proposes an organology and pharmacology of CE. What is typical about new CET is their interiorizing nature, which can be expected to fundamentally reshape organological configurations. Starting from the premise that CE is a phenomenon that predominantly unfolds within the current conjuncture of cognitive capitalism, I will present the issue of cognitive proletarianization as being of crucial importance for considering CE. I conclude by providing some methodological guidelines for the development of a positive pharmacology of CET and by suggesting that CET should be considered as technologies of the self sensu Michel Foucault.
-
(2015): The Realism and Ecology of Augmented Reality. In: Techné: Research in Philosophy and Technology 19 (1), S. 92-112. DOI: 10.5840/techne20154229
Abstract: Unlike in the phrase “Virtual Reality,” in the phrase “Augmented Reality” (AR) the stress is put on the word “reality.” It seems, though, that we still lack a concept of reality which can fit the world of both humans and computers. In connection with this philosophical issue, this paper aims to provide the background for a better insight into the meaning of Augmented Reality and its impact on human behavior. My thesis is that an ecological version of direct perception’s realism constitutes the most natural framework from which to start. The ecological approach to perception – namely, the Gibsonian theory of affordances – together with a non-dualistic, pragmatist and evolutionist notion of reality, perfectly fits this purpose. Thus, after a brief survey of the present state of AR technologies, it should become natural to interpret AR digital contents as implementations of affordances.
1977
-
(1977): Blake and the Artistic Machine. An Essay in Decorum and Technology. In: PMLA 92 (5). DOI: 10.2307/461845Keywords: Aufklärung, Blake, decorum, geschriebene Sprache, gesprochene Sprache, Ideengeschichte, Im (wissenschaftlichen) Diskurs, Kunst als Technik, Kunstgeschichte, Kunstmaschinen, Literaturwissenschaft, Maschinenkunst, Mechanismus, Mechanismus und Organismus, mechanistisches Weltbild, Mechanizismus, Mensch und Maschine, Mensch/Maschine (Maschinetheorie des Lebens), Mensch-Technik-Relationen (MTR), Ontologische Differenzierungen: Tier, Mensch, Maschine, Reflexionen über MTR, Schrift, Schriftkultur, Sprache, Sprachtheorie, Technikgeschichte, Technologie, Verschriftlichung
- <<
- <
- 1
