Alle Publikationen
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2018
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(2018): Alibis for Adult Play. A Goffmanian Account of Escaping Embarrassment in Adult Play. In: Games and culture 13 (3), S. 260-279. DOI: 10.1177/1555412017721086
DOI: http://www.ncbi.nlm.nih.gov/pubmed/29706842 Abstract: The social meanings of play sit at odds with norms of responsible and productive adult conduct. To be "caught" playing as an adult therefore risks embarrassment. Still, many designers want to create enjoyable, nonembarrassing play experiences for adults. To address this need, this article reads instances of spontaneous adult play through the lens of Erving Goffman's theory of the interaction order to unpack conditions and strategies for nonembarrassing adult play. It identifies established frames, segregated audiences, scripts supporting smooth performance, managing audience awareness, role distancing, and, particularly, alibis for play: Adults routinely provide alternative, adult-appropriate motives to account for their play, such as child care, professional duties, creative expression, or health. Once legitimized, the norms and rules of play themselves then provide an alibi for behavior that would risk being embarrassing outside play.
Keywords: accounts, adult play, adulthood, alibi, BEHAVIOR, Disziplin, embarrassment, Erving Goffman, frame analysis, Goffman, IDENTITY, Interaktion, Kulturtheorie, MODELS, play, motivational accounting system, Rechtfertigung, role distance, script, Spiel, spielen, theory of interaction, Theory of interaction (Goffman), TRANSITION, VOCABULARIES, Wissen um Normen, WORK 2016
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(2016) : 13-year-olds approach human-robot interaction like adults: 2016 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob): Cergy-Pontoise/Paris, France: IEEE, S. 138-143
DOI: https://doi.org/10.1109/DEVLRN.2016.7846805 Abstract: Robots are at the evolution stage that will bring them to interact with humans in daily activities. This will lead to a direct contact with all the members of a household. It is important therefore to understand whether a robot behavior designed for adults could fit also the needs of their younger relatives. In particular, in this work we investigate whether the acceptance and basic understanding of robot behaviors changes between the onset of adolescence and adulthood. With a series of video-based tests we address three different aspects of the interaction: a) the a priori expectations of the prospective users on the most appropriate features of an interactive robot; b) their subjective preferences about a humanoid robot verbal and non-verbal behavior in a demonstration task; and c) the quantitative effect of robot gaze and hand motion on the ability of its human partner to understand its goal. The results show a remarkable similarity between teenagers and adults in all the subjective and quantitative metrics considered, suggesting that a robot behavior designed for adults would be probably effective also in the interaction with 13-year-olds. Our findings also underline the high relevance of an appropriate design of robot gaze direction, as both age groups relied substantially on this implicit cue in their understanding of robot goals.
Keywords: adolescence, adulthood, Angemessen(heit) (von Technik), demonstration task, goal anticipation, hand motion, Human voice, Humanoid Robot, Humanoid Robots, human-robot interaction, ieee xplore, implicit communication, interactive robot, motion control, Mouth, Nonverbal behavior, quantitative metrics, robot behavior, robot gaze direction, Robot kinematics, robot motion, Robot sensing systems, Social robotic, subjective metrics, video-based tests, Videos
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